AI Insights · Timothy · July 2023
Top 5 Slime Games in the US: Q2 2023 Performance
Explore the performance of the top 5 slime games in the United States during the second quarter of 2023, featuring trends in downloads, revenue, and active users.
The second quarter of 2023 saw notable trends in the performance of the top 5 slime games in the United States. Here, we delve into the weekly downloads, revenue, and active user metrics for these popular apps, based on data from Sensor Tower.
Goo: Slime simulator, ASMR from Exomind LTD experienced fluctuations in weekly revenue, starting at approximately $4.1K at the end of March and gradually decreasing to around $2K by late June. The app's weekly active users showed a declining trend, from about 8.7K at the beginning of the quarter to 4.2K by the end.
My Talking Slimy: Super Cat 3D by Pixeland LLC saw a significant increase in weekly revenue, starting at $1K in late March and peaking at $4.5K by mid-June. Weekly downloads also showed an upward trend, reaching a high of nearly 39K in the week of June 19. The app's weekly active users increased steadily, peaking at over 57K in mid-June before settling at 53K by the end of the quarter.
World of Slime Simulator Games from Solid Apps INC had a steady increase in weekly revenue, starting at $1.3K and ending at around $2K. Downloads saw a significant spike in the last two weeks of June, peaking at approximately 11.6K. The app's active users rose sharply towards the end of the quarter, reaching a high of 13.9K in the final week of June.
Super Slime Simulator by Dramaton LTD maintained a consistent performance with weekly downloads fluctuating between 39K and 65K, peaking in mid-June. Weekly revenue ranged from $1.1K to $2.1K, with a notable peak of $1.8K in mid-June. Active users remained robust, averaging around 400K throughout the quarter, with a peak of 421K in mid-June.
Fluid Simulation by Pavel Dobryakov showed moderate weekly downloads, ranging from 2.6K to 5.4K, with the highest download count in late April. Revenue saw occasional peaks, such as $785 in late April and $394 in early June. The app's active users remained relatively stable, averaging around 11K, with a peak of 13.5K in late April.
For more detailed insights and data, visit Sensor Tower.